new ParticleVelocityFieldEffect()
Three dimensional flow field class.
- See:
Members
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colorTableColorTable
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Set the color table
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horizontalDensityFloat
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Get or set the horizontal particle density. When the data is in geographic coordinate system, the unit is units/degree; When the data is in a projected coordinate system, the unit is units per meter.
- Default Value: 1
imageString
Get or set the texture image path that needs to be rendered for the 3D flow field.
- Default Value: "Assets/Textures/arrow.png"
imageSizeInMetersBoolean
Get or set the unit when the particle rendering mode is texture mode. True represents the unit of texture in meters, while false represents the unit of texture in pixels.
- Default Value: true
particleBaseColorColor
Get or set the color of particles.
- Default Value: Color.Green
particleLifeRangeArray.<Float>
Get or set the lifecycle range of particles, which will randomly generate a lifecycle within this range, consisting of two elements. The unit is milliseconds.
- Default Value: [5000,10000]
particleModeParticleMode
Get or set the particle rendering mode.
- Default Value: ParticleMode.Texture
particleSizeFloat
Get or set the size of particles.
- Default Value: 5.0
velocityScaleFloat
Get or set the particle velocity scaling factor.
- Default Value: 1
verticalDensityfloat
Get or set the vertical particle density unit to units/meter.
- Default Value: 0.1