new Sun()
The sun is only displayed in 3D scenes.
- See:
Example
scene.sun = new SuperMap3D.Sun();
Members
-
glowFactorNumber
-
Get or set the brightness of solar flares. 0 means there are no flares.
- Default Value: 1.0
showBoolean
Whether to display the sun.
- Default Value: true
Methods
-
destroy(){undefined}
-
Destroy the WebGL resources held by the object. Destroying an object can release WebGL resources deterministically, rather than relying on a garbage collector to destroy the object. Once the object is destroyed, it cannot be used again; Calling any function other than isDestroyed will result in a Developer Error exception. Therefore, please assign the return value (undefined) to the object using the method shown in the example.
- See:
Throws:
-
The object has been destroyed, i.e. destroy() has been called.
- Type
- DeveloperError
Returns:
Type Description undefined Example
sun = sun && sun.destroy(); -
isDestroyed(){Boolean}
-
If the object has been destroyed, return true; Otherwise, return false. If the object has been destroyed, it should not be used; Calling any function other than isDestroyed will result in a Developer Error exception.
- See:
Returns:
Type Description Boolean If the object has been destroyed, it is true; Otherwise, it is false.