new Globe(ellipsoid)
The rendered Earth in the scene, including terrain (Globe#terrainProvider) and imagery layers (Globe#imageryLayers).
| Name | Type | Default | Description |
|---|---|---|---|
ellipsoid |
Ellipsoid | Ellipsoid.WGS84 |
optional
Determines the size and shape of the Earth. |
Members
-
atmosphereBrightnessShiftNumber
-
The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift). A brightness shift of -1.0 is complete darkness, which will let space show through.
- Default Value: 0.0
atmosphereHueShiftNumber
The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift). A hue shift of 1.0 indicates a complete rotation of the hues available.
- Default Value: 0.0
atmosphereSaturationShiftNumber
The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift). A saturation shift of -1.0 is monochrome.
- Default Value: 0.0
backFaceCullingBoolean
Whether to cull back-facing terrain. Set this to false when viewing terrain from below the surface.
- Default Value: true
baseColorColor
Gets the base color of the Earth (when no imagery is available).
clippingPlanesClippingPlaneCollection
A property specifying a ClippingPlaneCollection used to selectively disable rendering on the outside of each plane.
clippingTypeNumber
Sets the type of terrain clipping (excavation). Default is to excavate the interior.
- Default Value: ClippingType.KeepOutside
cullEnabledBoolean
Gets or sets the culling state of the globe surface (whether to cull back faces, default true for single-sided rendering).
depthTestAgainstTerrainBoolean
If billboards/polylines/labels have depth test enabled against the terrain surface, they will not be occluded.
- Default Value: true
dynamicAtmosphereLightingBoolean
Enable dynamic lighting effects on atmosphere and fog. This only takes effect
when enableLighting is true.
- Default Value: true
dynamicAtmosphereLightingFromSunBoolean
Whether dynamic atmosphere lighting uses the sun direction instead of the scene's
light direction. This only takes effect when enableLighting and
dynamicAtmosphereLighting are true.
- Default Value: false
ellipsoidEllipsoid
Gets the geometric ellipsoid object describing the Earth.
enableLightingBoolean
Enables lighting the Earth using the sun as a light source.
- Default Value: false
excavationBottomTextureUrlString
Used for terrain excavation texture setting, bottom texture path. If set to undefined or null, no texture is used.
excavationSideTextureUrlString
Used for terrain excavation texture setting, side texture path. If set to undefined or null, no texture is used. Texture image resolution must be a power of two.
fillHighlightColorColor
The color to use to highlight terrain fill tiles. If undefined, fill tiles are not highlighted at all. The alpha value is used to alpha blend with the tile's actual color. Because terrain fill tiles do not represent the actual terrain surface, it may be useful in some applications to indicate visually that they are not to be trusted.
- Default Value: undefined
globeAlphaNumber
Obtain or set the transparency of the Earth's surface.
HypsometricSettingHypsometricSetting
Earth hypsometric tinting (used for flood analysis, simulating contour surfaces, terrain trends, etc.).
- See:
imageryLayersImageryLayerCollection
Gets the collection of imagery layers.
readonly imageryLayersUpdatedEventEvent
Gets an event that's raised when an imagery layer is added, shown, hidden, moved, or removed.
imageryLodToleranceNumber
The number of tiles that must be exceeded to switch to a finer imagery layer.
- Default Value: 16
lightingFadeInDistanceNumber
Distance of lighting attenuation. This only takes effect when enableLighting is true.
- Default Value: 20000000.0
lightingFadeOutDistanceNumber
This parameter only takes effect when enableLighting is true.
- Default Value: 10000000.0
loadingDescendantLimitNumber
Gets or sets the number of loading descendant tiles that is considered "too many". If a tile has too many loading descendants, that tile will be loaded and rendered before any of its descendants are loaded and rendered. This means more feedback for the user that something is happening at the cost of a longer overall load time. Setting this to 0 will cause each tile level to be loaded successively, significantly increasing load time. Setting it to a large number (e.g. 1000) will minimize the number of tiles that are loaded but tend to make detail appear all at once after a long wait.
- Default Value: 20
materialMaterial
Obtain or set the material of the Earth's surface.
maximumScreenSpaceErrorNumber
The maximum screen space error used to drive level-of-detail refinement. Higher values provide better performance but lower visual quality.
- Default Value: 2
nightFadeInDistanceNumber
The distance where the darkness of night from the ground atmosphere fades in to an unlit ground atmosphere.
This only takes effect when showGroundAtmosphere and enableLighting are true.
- Default Value: 50000000.0
nightFadeOutDistanceNumber
The distance where the darkness of night from the ground atmosphere fades out to a lit ground atmosphere.
This only takes effect when showGroundAtmosphere and enableLighting are true.
- Default Value: 10000000.0
oceanNormalMapUrlString
The normal map to use for rendering waves in the ocean. Setting this property will only have an effect if the configured terrain provider includes a water mask.
- Default Value: buildModuleUrl('Assets/Textures/waterNormalsSmall.jpg')
preloadAncestorsBoolean
Gets or sets a value indicating whether to preload the parent of a rendered tile. Setting this to true optimizes the zoom-in experience and provides more detail for newly exposed areas when panning. The downside is it requires loading more tiles.
- Default Value: true
preloadSiblingsBoolean
Gets or sets a value indicating whether to preload siblings of rendered tiles. Setting this to true causes tiles with the same parent as the rendered tile to be loaded even if they are culled. Setting this to true may provide a better panning experience at the cost of loading more tiles.
- Default Value: true
shadowsShadowMode
Determines whether the Earth casts or receives shadows from each light source. Setting the Earth to cast shadows may impact performance as the terrain is re-rendered from the light's perspective. Currently only terrain in view casts shadows. By default, the Earth does not cast shadows.
- Default Value: ShadowMode.RECEIVE_ONLY
showBoolean
Determines whether to show the Earth.
- Default Value: true
showExcavationSideboolean
Whether to show the sides of excavated terrain. Default is true.
- Default Value: true
showGroundAtmosphereBoolean
Whether to show the ground atmosphere.
- Default Value: true
showSkirtsBoolean
Whether to show terrain skirts. Terrain skirts are geometry extending downwards from a tile's edges used to hide seams between neighboring tiles. It may be desirable to hide terrain skirts if terrain is translucent or when viewing terrain from below the surface.
- Default Value: true
showWaterEffectBoolean
If the animated wave effect is displayed in areas covered by water on Earth, it is correct; Otherwise, it's fake. If terrainProvider does not provide a water area mask, this property is ignored. If the wave animation effect is displayed in an area covered by water on Earth, it is true; Otherwise, it is false. If the terrain provider does not provide a water area mask, this attribute will be ignored.
- Default Value: true
SlopeSettingObject
Obtain or set the slope direction of the Earth. (Note: This interface is not recommended, it is recommended to use the Globe # addSlopeRgion method.). )
splitDirectionCartesian2
Roller blind direction: horizontal (1,0) to shield the left side, (-1,0) to shield the right side; Or vertically (0,1) shield below, (0,1) shield above.
swipeEnabledBoolean
Gets or sets whether to enable the swipe function.
swipeRegionBoundingRectangle
Gets or sets the quadrilateral region for the swipe.
terrainProviderTerrainProvider
Gets or sets the terrain provider for the globe.
readonly terrainProviderChangedEvent
Gets the event triggered when the globe's terrain provider changes.
tileCacheSizeNumber
The size of the terrain tile cache, expressed in number of tiles. Any additional tiles beyond this number will be released as long as they are not needed for rendering this frame. Larger numbers consume more memory but show detail faster, e.g., when zooming in and out.
- Default Value: 100
readonly tileLoadedEventEvent
Gets an event that's raised when a surface tile is loaded and ready to be rendered.
readonly tilesLoadedBoolean
Returns true when the tile load queue is empty, false otherwise. When the load queue is empty,
all terrain and imagery for the current view have been loaded.
translucencyGlobeTranslucency
Properties for controlling globe translucency.
Methods
-
addExcavationRegion(){Boolean}
-
Adds a terrain excavation area.
Name Type Description options.positionArray Location information of the excavation area.
options.nameString Name of the excavation area. (Unique)
options.heightString Excavation depth underground.
options.transparentBoolean Whether the surface is transparent.
options.textureWrapTextureWrap Specifies the texture wrapping mode for excavation texture. Default value is SuperMap3D.TextureWrap.REPEAT.
Returns:
Type Description Boolean Boolean, returns true for success, false for failure. Example
var pts = [lon1,lat1,h1,lon2,lat2,h2,lon3,lat3,h3]; viewer.scene.globe.addExcavationRegion({ name : 'test' , position : pts, height : 100, transparent : false textureWrap :SuperMap3D.TextureWrap.REPEAT // Repeat texture textureWrap :SuperMap3D.TextureWrap.CLAMP_TO_EDGE // Do not repeat texture (stretch to edge) }); -
addExtractRegion()
-
Display effect of terrain excavation extraction.
Name Type Description options.nameString The name of the excavation area.
options.positionArray Terrain excavation area.
options.heightNumber Terrain excavation depth.
options.transparentBoolean Whether the edge is transparent, default: false.
options.extractHeightNumber Terrain excavation extraction height, default: 100.
options.granularityNumber The precision of terrain excavation. Smaller values result in higher precision. Default: 1.
Example
viewer.scene.globe.addExtractRegion({ name:'ggg', position:positions, height:50, transparent:transparent, extractHeight:200, granularity:100, }); -
addImageryClipRegions()
-
Imagery clipping.
Name Type Description options.positionArray Clipping region
options.layersArray Imagery layers involved in clipping
options.nameString The name (key value) of the clipping region
-
addModifyRegion(){Boolean}
-
Adds a terrain modification area. (Input 3D vector polygon data to flatten undulating terrain to match the height of the 3D polygon).
Name Type Description options.positionArray Location information of the modification area.
options.nameString Name of the modification area.
options.createSideBoolean Whether to create side faces (applicable for terrain cut). Default true.
Returns:
Type Description Boolean Success returns true, failure returns false. Example
var pts = [lon1,lat1,h1,lon2,lat2,h2,lon3,lat3,h3]; viewer.scene.globe.addModifyRegion({ name : 'test', position : pts, createSide : true }); -
addSlopeRegion(options){Boolean}
-
Add slope direction analysis area
Name Type Description optionsObject The modified region parameter object includes the following properties:
Name Type Description nameString Slope analysis area name
slopeSettingSlopeSetting Modify regional location information
analysisModeNumber Analysis mode
Returns:
Type Description Boolean Success returns true, failure returns false -
clearClipGeometry()
-
Remove the terrain and excavate through the model.
-
clearCustomClipBox()
-
Clear custom clipping surface
-
computeSurfaceArea(polygonGeometry, ellipsoid, slice){number}
-
Calculates the ground area.
Name Type Description polygonGeometryObject An object of the PolygonGeometry class used to determine the area measurement extent.
ellipsoidEllipsoid Ellipsoid. The ellipsoid used for calculating the ground area, default is the WGS84 ellipsoid.
sliceNumber optional Split granularity. Supports user-defined granularity for polygon splitting. If not set, the granularity is determined based on the polygon's extent.
Returns:
Type Description number Ground area within the extent of the PolygonGeometry object. Example
var ellipsoid = SuperMap3D.Ellipsoid.WGS84; var area = scene.globe.computeSurfaceArea(polygonGeometry, ellipsoid, 10); -
computeSurfaceDistance(polylineGeometry, ellipsoid){number}
-
Calculates the ground distance.
Name Type Description polylineGeometryObject An object of the PolylineGeometry class used to determine the distance measurement extent.
ellipsoidEllipsoid Ellipsoid. The ellipsoid used for calculating the ground distance, default is the WGS84 ellipsoid.
Returns:
Type Description number Ground distance corresponding to the PolylineGeometry object. Example
var ellipsoid = SuperMap3D.Ellipsoid.WGS84; var distance = scene.globe.computeSurfaceDistance(polylineGeometry,ellipsoid); -
destroy(){undefined}
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector. Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as shown in the example.
- See:
Throws:
-
The object has been destroyed, i.e. destroy() has been called.
- Type
- DeveloperError
Returns:
Type Description undefined Example
globe = globe && globe.destroy(); -
getHeight(cartographic){Number|undefined}
-
Gets the height at the specified longitude and latitude.
Name Type Description cartographicCartographic Longitude and latitude values.
Returns:
Type Description Number | undefined Height value. -
getSlopeDirectionValue(cartographic){Number|undefined}
-
Gets the terrain slope direction. Input coordinates in radians, result is in degrees with 0 being north.
Name Type Description cartographicCartographic Longitude and latitude.
Returns:
Type Description Number | undefined Slope direction. -
getSlopeRegion(name){Object|undefined}
-
Retrieve the specified slope direction analysis area object based on its name
Name Type Description nameString Region Name
Returns:
Type Description Object | undefined If it exists, return the specified area object; if it does not exist, return undefined; -
getSlopeValue(cartographic){Number|undefined}
-
Gets the terrain slope value.
Name Type Description cartographicCartographic Longitude and latitude.
Returns:
Type Description Number | undefined Slope value. -
getVisibleTiles(){Array}
-
Gets visible tiles.
Returns:
Type Description Array List of objects with properties x, y, level. -
isDestroyed(){Boolean}
-
If the object has been destroyed, return true; Otherwise, return false. If the object has been destroyed, it should not be used; Calling any function other than isDestroyed will result in a Developer Error exception.
- See:
Returns:
Type Description Boolean If the object has been destroyed, it is true; Otherwise, it is false. -
pick(Ray, Scene, result){Cartesian3|undefined}
-
Gets the intersection point between a ray and the Earth (the ray must be in 3D world coordinates).
Name Type Description RayNumber Ray, used for camera testing.
SceneObject Scene objects.
resultCartesian3 optional 3D spatial coordinates, used to store the result.
Returns:
Type Description Cartesian3 | undefined If they intersect, returns the 3D spatial coordinates of the intersection point. Example
// Find the intersection with the Earth using a screen-space pixel and the camera's ray. var ray = viewer.camera.getPickRay(windowCoordinates); var intersection = globe.pick(ray, scene); -
removeAllExcavationRegion()
-
Remove all excavation faces
Example
viewer.scene.globe.removeAllExcavationRegion(); -
removeAllExtractRegion()
-
Removes all excavation areas and extracted parts.
Example
viewer.scene.globe.removeAllExtractRegion(); -
removeAllModifyRegion()
-
Remove all terrain modified areas
Example
viewer.scene.globe.removeAllModifyRegion(); -
removeAllSlopeRegion(){Boolean}
-
Remove all slope orientation analysis area objects
Returns:
Type Description Boolean Return true for successful removal and false for failed removal. -
removeExcavationRegion(name)
-
Remove the terrain excavation area with the specified name
Name Type Description nameString Name of terrain excavation area
-
removeExtractRegion(name)
-
Removes the current terrain excavation area and extracted part.
Name Type Description nameString Names of terrain excavation and extraction areas
Example
viewer.scene.globe.removeExtractRegion(); -
removeImageryClipRegion(name, layers)
-
Removes clipping region
Name Type Description nameString The name (key value) of the clipping region.
layersArray Imagery layers involved in clipping.
-
removeModifyRegion(name)
-
Remove the terrain modification area with the specified name
Name Type Description nameString Name of terrain modification area
-
removePBRMaterial()
-
Remove PBR material.
-
removeSlopeRegion(name){Boolean}
-
Remove the specified slope analysis area object based on its name
Name Type Description nameString Region Name
Returns:
Type Description Boolean Return true for successful removal and false for failed removal. -
setClipGeometry(options){Boolean}
-
Add terrain through model excavation
Name Type Description optionsObject The terrain model excavation parameter object includes the following attributes:
Name Type Description geometrygeometry model
sceneString scene
Returns:
Type Description Boolean Success returns true, failure returns false Example
var geoCylinder = new SuperMap3D.GeoBox(400.0, 400.0, 10000.0); geoCylinder.geoPosition = positon; viewer.scene.globe.setClipGeometry({ geometry:geoCylinder, scene:scene }); -
setCustomClipBox(options){Boolean}
-
Add custom clipping surface
Name Type Description optionsObject The cutting surface parameters include the following properties:
Name Type Description dimensionsCartesian3 Crop the length, width, and height of the box
positionCartesian3 Box cutting center position
headingNumber Crop the heading angle of the box
pitchNumber Crop the pitch angle of the box
rollNumber Crop the roll angle of the box
clipLineColorColor Clipping line color.
clipModeString Crop modes, including cropping within the plane, cropping outside the plane, and only retaining?
Throws:
-
options and options.dimensions and options.position are required.
- Type
- DeveloperError
Returns:
Type Description Boolean Boolean returns true for success and false for failure -
-
setPBRMaterialFromJSON(jsonPath)
-
Add terrain PBR material.
Name Type Description jsonPathString File address for pbr material
-
setPolygonOffset(polyOffsetFactor, polyOffsetUnits)
-
Sets the terrain polygon offset factor and offset constant.
Name Type Description polyOffsetFactorNumber Offset factor, default is 0.
polyOffsetUnitsNumber Offset constant, default is 0.