SkyBox

new SuperMap3D.SkyBox(options)

A skybox around the scene.

Only used in a 3D scene to change to a 2D scene, the skybox will fade out, and the size of the skybox must not exceed Scene#maximumCubeMapSize.

Name Type Description
options Object an object with the following properties:
Name Type Default Description
sources Object optional A source URL or image object for each of the six cubemap faces See the example below for details.
show Boolean true optional Whether to display.
Example:
scene.skyBox = new SuperMap3D.SkyBox({
  sources : {
    positiveX : 'skybox_px.png',
    negativeX : 'skybox_nx.png',
    positiveY : 'skybox_py.png',
    negativeY : 'skybox_ny.png',
    positiveZ : 'skybox_pz.png',
    negativeZ : 'skybox_nz.png'
  }
});
See:

Members

horizontalRotationAngle : Number

Get or set the horizontal rotation angle of the skybox itself, with the unit of radians.
Default Value: 0

imageUrl : String

Implement a skybox effect using a single JPG or HDR image.

show : Boolean

Whether to show the skybox.
Default Value: true

sources : Object

The sources used to create the cube map faces: an object with positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties. These can be either URLs or Image objects.
Default Value: undefined

USpeed : Number

Get or set the animation speed of the skybox moving around the x-axis. When set to 1, it means 0.01 radian per second, the same below.
Default Value: 0.0

VSpeed : Number

Get or set the animation speed of the skybox moving around the y-axis.
Default Value: 0.0

WSpeed : Number

Get or set the animation speed of the skybox moving around the z-axis.
Default Value: 0.0

Methods

destroy()undefined

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.
Returns:
Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
skyBox = skyBox && skyBox.destroy();
See:

isDestroyed()Boolean

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.
Returns:
true if this object was destroyed; otherwise, false.
See:

update()

Called when Viewer or Widget render the scene to get the draw commands needed to render this primitive.

Do not call this function directly. This is documented just to list the exceptions that may be propagated when the scene is rendered:

Throws:
  • DeveloperError : this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.
  • DeveloperError : this.sources properties must all be the same type.