attenuation |
Boolean
|
false
|
optional
Point falloff based on geometric error. |
geometricErrorScale |
Number
|
1.0
|
optional
Scale The geometric error applied to each tile. |
maximumAttenuation |
Number
|
|
optional
Maximum attenuation in pixels. Defaults to maximumScreenSpaceError for Cesium3DTileset. |
baseResolution |
Number
|
|
optional
Average base resolution of the dataset in meters. Substitutes geometric errors when not available. |
eyeDomeLighting |
Boolean
|
true
|
optional
When true, uses dome lighting when painting with point falloff. |
eyeDomeLightingStrength |
Number
|
1.0
|
optional
Increasing this value increases the contrast of slopes and edges. |
eyeDomeLightingRadius |
Number
|
1.0
|
optional
Increased profile thickness for eye top lighting. |
backFaceCulling |
Boolean
|
false
|
optional
Determines whether to hide back points. This option is only valid if the data contains normals. |
normalShading |
Boolean
|
true
|
optional
Determines whether the point cloud containing normals is shaded by the scene's light source. |