A standalone point geometry with useful accessor, comparison, and
modification methods.
Name | Type | Description |
---|---|---|
x |
Number | the x-coordinate. this could be longitude or screen pixels, or any other sort of unit. |
y |
Number | the y-coordinate. this could be latitude or screen pixels, or any other sort of unit. |
Example:
var point = new Point(-77, 38);
Methods
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staticSuperMap3D.Point.convert(a) → Point
-
Construct a point from an array if necessary, otherwise if the input is already a Point, or an unknown type, return it unchanged
Name Type Description a
Array.<Number> | Point | * any kind of input value Returns:
constructed point, or passed-through value.Example:
// this var point = Point.convert([0, 1]); // is equivalent to var point = new Point(0, 1);
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add(p) → Point
-
Add this point's x & y coordinates to another point, yielding a new point.
Name Type Description p
Point the other point Returns:
output point -
Get the angle from the 0, 0 coordinate to this point, in radians coordinates.
Returns:
angle -
Get the angle from this point to another point, in radians
Name Type Description b
Point the other point Returns:
angle -
Get the angle between this point and another point, in radians
Name Type Description b
Point the other point Returns:
angle -
clone() → Point
-
Clone this point, returning a new point that can be modified without affecting the old one.
Returns:
the clone -
Calculate the distance from this point to another point
Name Type Description p
Point the other point Returns:
distance -
Calculate the distance from this point to another point, without the square root step. Useful if you're comparing relative distances.
Name Type Description p
Point the other point Returns:
distance -
div(k) → Point
-
Divide this point's x & y coordinates by a factor, yielding a new point.
Name Type Description k
Point factor Returns:
output point -
divByPoint(p) → Point
-
Divide this point's x & y coordinates by point, yielding a new point.
Name Type Description p
Point the other point Returns:
output point -
Judge whether this point is equal to another point, returning true or false.
Name Type Description other
Point the other point Returns:
whether the points are equal -
Return the magitude of this point: this is the Euclidean distance from the 0, 0 coordinate to this point's x and y coordinates.
Returns:
magnitude -
matMult(m) → Point
-
Multiply this point by a 4x1 transformation matrix
Name Type Description m
Array.<Number> transformation matrix Returns:
output point -
mult(k) → Point
-
Multiply this point's x & y coordinates by a factor, yielding a new point.
Name Type Description k
Point factor Returns:
output point -
multByPoint(p) → Point
-
Multiply this point's x & y coordinates by point, yielding a new point.
Name Type Description p
Point the other point Returns:
output point -
perp() → Point
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Compute a perpendicular point, where the new y coordinate is the old x coordinate and the new x coordinate is the old y coordinate multiplied by -1
Returns:
perpendicular point -
rotate(a) → Point
-
Rotate this point around the 0, 0 origin by an angle a, given in radians
Name Type Description a
Number angle to rotate around, in radians Returns:
output point -
rotateAround(a, p) → Point
-
Rotate this point around p point by an angle a, given in radians
Name Type Description a
Number angle to rotate around, in radians p
Point Point to rotate around Returns:
output point -
round() → Point
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Return a version of this point with the x & y coordinates rounded to integers.
Returns:
rounded point -
sub(p) → Point
-
Subtract this point's x & y coordinates to from point, yielding a new point.
Name Type Description p
Point the other point Returns:
output point -
unit() → Point
-
Calculate this point but as a unit vector from 0, 0, meaning that the distance from the resulting point to the 0, 0 coordinate will be equal to 1 and the angle from the resulting point to the 0, 0 coordinate will be the same as before.
Returns:
unit vector point