TextureWrap

TextureWrap()

It is used to specify the mapping method of the excavation texture. Value description: REPEAT is a repeated texture. CLAMP_TO_EDGE is a non-repeating texture (stretch to edge texture).
Default Value: SuperMap3D.TextureWrap.REPEAT // Repeat Texture
Example:
viewer.scene.globe.addExcavationRegion({
                name : 'test' ,
                position : pts,
                height : 100,
                transparent : false
                textureWrap :SuperMap3D.TextureWrap.REPEAT // repeat texture
            });